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Music Composition

Rhythm Thursday: Drum Variations (Paranoia)

Posted on: July 26, 2012

Learning drum patterns. Always fun, though the end result isn’t necessary listenable. Oh well, here it is anyway:

Future Sight / Webcomics

Webcomic Wednesday: Future Sight P6

Posted on: July 25, 2012July 8, 2020

I really have to work out a schedule for these kinds of things. I blame Dead Island… I’m not a fan of being able to read into someone’s […]

Live Journal Archive

Rant Tuesday: I Don’t Want to Rant about Dark Knight Rises or the Shooting

Posted on: July 24, 2012

…but apparently I can’t put anything else in my mind at the moment, so I’m stuck with these ideas. The movie was fine. It was… good, I guess? […]

Game Design

Design Diary Monday: Brainstorming Solutions

Posted on: July 23, 2012

Alright, so starting from this week there’s no more scripts for me to follow. I’ve arrived back at the point where I need to make changes to the […]

Art

Art Friday: The Black Knight’s Last Stand

Posted on: July 20, 2012

Going to lose a lot of time over The Dark Knight Rises this evening so this will be a quick one: In light of the midnight shooting, stay […]

Music Composition

Melodic Thursday: Chip Church

Posted on: July 19, 2012

I was actually looking around Renoise to see if it comes with a string synth that sounds somewhere near the ballpark of Carly Rae Jepsen’s Call Me Maybe, […]

Future Sight / Webcomics

Webcomic Wednesday: Future Sight P5

Posted on: July 18, 2012July 8, 2020

Completely ran out of time today since I’ve lost my head start doing the game concept yesterday. Also: Title Drop! I have immense trouble drawing any character that […]

Game Design

Game Design Bonus Tuesday: Steampunk Feminists Vs. Zombies (The Card Game)

Posted on: July 18, 2012

This is the newest strip from The Escapist’s Critical Miss. Satire be damned, when it comes to cool concepts you just can’t go wrong with a name like […]

Rants

Rant Tuesday: Verily, This Lack of Taste Buds Can Turn Bothersome

Posted on: July 17, 2012

Lately, I’ve been concerning myself with one of the more innocuous attributes I have: I usually don’t have a strong preference for anything at all. Aside from several […]

Game Design

Design Diary Monday: Stuck In a Rut

Posted on: July 16, 2012

Well, we’ve caught up with the present with my current game’s design process, but I suppose that may not necessarily be a good thing. There’s several numeric problems […]

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