Alright, so starting from this week there’s no more scripts for me to follow. I’ve arrived back at the point where I need to make changes to the […]
Game Design Bonus Tuesday: Steampunk Feminists Vs. Zombies (The Card Game)
This is the newest strip from The Escapist’s Critical Miss. Satire be damned, when it comes to cool concepts you just can’t go wrong with a name like […]
Design Diary Monday: Stuck In a Rut
Well, we’ve caught up with the present with my current game’s design process, but I suppose that may not necessarily be a good thing. There’s several numeric problems […]
Design Diary Monday: Consolidation
The design diary is now caught up with the current version of the game. Hopefully this is an iteration of the game that I can stick with for […]
Design Diary Monday: Papercraft and Player Boards and Ships, Oh My!
When I thought I’ve designed my card game to my corner, I’ve considered my options and I’ve decided to make some changes, radical changes. So many changes that […]
Design Diary Monday: Let the Pirating Begin
After the design process for Summoner went badly, I wanted another shot at designing a Magic like game. I dropped the “design a card” mechanic and returned to […]
Design Report Mondays: In The Beginning
As an experiment, I’m going to try updating each weekday for as long as I can. Each day of the week is going to be based on a […]