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New Games Unlocked!
Game Design

New Games Unlocked!

Posted on: July 24, 2023January 16, 2024

This is going to be a periodically updated list of all the MakeCode Arcade games that I’ve ever made, including a direct link so it can be played […]

It’s a gift.
Game Design

It’s a gift.

Posted on: September 7, 2022July 25, 2023

I think… I think I’m done. It’s a little Vampire Survivor clone (I guess someone invented a genre title, Horde games, for this now) that started out as […]

In The Beginning
Game Design

In The Beginning

Posted on: July 21, 2022July 25, 2023

Wall 2 was one of the first games I created, all the way back in 1996. It’s an unholy mashup of Breakout and Pong that doesn’t quite hold […]

This Simultaneously Amuses and Infuriates Me.
Game Design

This Simultaneously Amuses and Infuriates Me.

Posted on: July 17, 2022July 25, 2023

I’ve started making games again since Adobe Flash died a horrible death, so that’s exciting. There’s tons that I want to write about in the days to come […]

Game Design

Design Diary Monday: A Different Kind of Design

Posted on: August 27, 2012

No game design happened today… I’ve spent the day learning about how the original Flash Duel player track came to be instead, on the Flash Duel forums. The […]

Game Design

Design Diary Monday: From Pirates to Bar Fights in Less Than Seven Days

Posted on: August 20, 2012

Before I move on from Pirates to Bar Fights, let me finish explaining how the revised pirates duel work. The trinity (Strike, Parry, Focus) forms the core of […]

Game Design

Design Diary Monday: Revising Rock Paper Scissors Since 2012

Posted on: August 13, 2012

Human creativity is weird. If you force yourself to think about new solutions to a problem sometimes all you can get are dumb fixes… but if you step […]

Game Design

Design Diary Tuesday: I Hate You, Drawing Board

Posted on: August 7, 2012

… but it looks like I’ll be going back to it for a bit. (this is game in progress that’s being discussed, just as a refresher) There’s currently […]

Game Design

(Belated) Design Diary Monday: I Am Not a Wizard With Spreadsheets

Posted on: August 6, 2012

One of the many weaknesses I have with game balancing is I have an extremely poor background in statistics, and apparently statistics is all the rage as far […]

Game Design

(Belated) Design Diary Monday: Deception

Posted on: July 31, 2012

Last Monday I began brainstorming ideas central to the Pirate movies, and after mulling over it for the rest of the week I’ve found the concept of deception to […]

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